These wonderful reflective Mandelbulbs with their special shapes have eluded me forever!
Now I am trying one thing at a time and learning slowly how to 'make' scenes that I feel I almost have control of.
Like this one:
I added the dragon and in post edit. But I wanted to have a 'gnarly' shape with a 'floor' and a wall with a door in it.
Mind you most pieces that are seen anywhere are not just made in a blink of an eye. They are carefully rendered over and over with adjustments to shadows, lighting to give the illusion of depth.
With the new and crazy Mandelex formula, I created a scene that was just bizarre and a bit creepy.
It reminds me of a decaying castle.
This is my secret room. A textured mandelbulb with a happy accident of Volumetric lighting. Something I am still trying very hard to master. I used hexigridifs as the first formula and the used DEcombulate when I added Menger4 and _AbsX.
I really like using the hexigridifs formula, it allows you to make all sorts of interesting 'floors'.
On this one that I call Leftovers, I used the hexigridifs for and DodecahedronIFS from the 3a column with fun results.
The second was with the same forumulas except I changed the IFS to a Column formula and added reflections.
Today I did a wild one and it took me a long time to get it right...it could probably use a bit more work, but here it is,
Underwater Maze:
There are some fantastic tutorials at DeviantArt as well as many fun parameters that can be shared.
I'm trying now to develop the ability to mix certain formulas to 'create' a scene and not just a pretty mandelbulb.
The fun part about it is that formula mixing and moving can always bring a surprise in the form of delight or in the form of dismay because it just isn't working at all!
All of these posted here are originals from scratch made up by little ol' me.
Thank goodness! It is sometimes too hard to recall where you sometimes get parameters.
I've started to include that artist's name in the file I save, it helps.
But credit should be given where credit it due.
Showing posts with label ifs formulas. Show all posts
Showing posts with label ifs formulas. Show all posts
Sunday, February 08, 2015
Monday, February 02, 2015
In the 3D world, Mandelbulb 3D
I surely am not expert in this field, there are some fantastic artists that can be found at Mandelbulb.com, it is a great site for anyone wishing to read about the creation of fractals and there are even some great tutorials listed on the site.
Some of my works over this weekend has been how to figure out to 'make' a scene using an IFS formula and then a 3Da or 4Da formula to make it work.
This one above was sort of a happy accident.
To me it appears as coral under the sea. I even love the grains of sand on the bottom!
Then I experimented with the hexigridIFS & DodecahedronIFS from the 3Da column and got this.
Well after that surprise I turned it on its side and tried another IFS formula called
ColumnsIFS ... I remained steady with the DodecahedronIFS and added reflections to see what might happen.
Again I was very satisfied!
I imagined that this would look like some nasty leftovers that one could find in their refrigerator!
So this morning I decided to try another idea. I used hexigridifs, Menger4 so I could use the 4D rotations, _AbsX ~ not really sure that was a big help, and then decided to see if I could 'make' a room' and use volumetric light to light it up.
The Secret Room:
And by golly, I did! I used a rock photo for the color map and placed the light with positional light.
To understand this idea of 'creating' a floor and walls, I've decided to add more formulas to see what I could get.
The trick is the lighting and Hal Tenny has a great tutorial on the use of Volumetric Lighting here:
Lighting Tutorial by Hal Tenny.
Learning to use this kind of lighting is not for the faint hearted. I've really had a tough time doing it properly.
But using the IFS forumlas with DEcombinate have shown me how to go further into creating some interesting artwork.
Here is the parameters for the Secret Room, if you use them please experiment and change things up.
Mandelbulb3Dv18{
g.....w....o0...w....22...EysGGLFJ9yzyeWCQiRPY.E1ESS0Vz36y11za.h1N3xzorigu05NVzj
XNaNaNaNez1NaNaNaNK..RNaNaNaNavDlPkEEqECa/2........Y.Z90................4/2...wD
...Uz6....k7..../M.0/...........z....2E3......xstmBLuciD/..........G0dkpXm1....c
z.....kD12../..........wz.................................U0.....y1...sD...../..
.z1...kDdfExEw9eov1f8MW2NisvyY4k1nA7LkgDav0vVUyVUvPuqUrggiOpyIA.g9MS9VjDR6HPpQEl
fv12zcvops1xy0C8keIot7iDU.....Yo4.............sD46....sD.2G.....................
.............oAnAt1...sD....zw1.........................................9....k1.
.....Ksulz1.......kzmDBXg.kO.Q5......U5....G....m.c/6c3.kM.F....6/...22.....SFT0
...U.qFG9Cxb2zDX.02.ggfd2/6/p6lzHn69...KvspiH6.E6MLNJ5Ffvz9.a0ypVd5yz0.28.UZoZ2.
.2F.bU9F1.w.eCfYMj5zzC...........EU0.Uhj3/..fjrwdvgmz.WB3skNKgzj............2c..
.02E.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................2CcN/UvNPcvCTVCNq0.yRiiz5n7Uk1f..XR
SzDC43CcN/UvNPcvvuIsUa3.ibhVi9oJV1OK.sSq4uSlT3CcN/UvNPcv6VKsUa3.ibhVinAQV1OK.sSq
4yTIt3CcN/UvNPcv..EsUa3feeWCNqmzIJ36wk8EwyLsUapz................................
E6...A..V2U.....I....o.....OZVrNmZ4N7NoI.IaQ..........................U1C....6U/
4M./...............tzEnAnAnAn2.EOaNaNaNaFznAnAnAnAngzcNaNaNaNavDAnAnAnAnwz1.....
...0./.......60k........S.A.......FE./......Ei3EnAnAnAnAXzHnAnAnAnArz...........
.....................A.....3....9....oINiRKNmF1.a/..............................
.......1Ak.1AkU/46...AnAnAnAnk.EOaNaNaNavz1BnAnAnAnzzMaNaNaNadyD........Uz1.....
................................................................................
................................1....E/...E.....T3YMnV3.p7bN.6bNU61.............
........................4MU/0...aNaNaNaN3.2...............................EhfkIJ
JJJpzIv8AJJJJJxD..........2........wz...........pi0HJJJJJz1.....................
............................................}
{Titel: hexgrid secret door ruins}
Some of my works over this weekend has been how to figure out to 'make' a scene using an IFS formula and then a 3Da or 4Da formula to make it work.
This one above was sort of a happy accident.
To me it appears as coral under the sea. I even love the grains of sand on the bottom!
Then I experimented with the hexigridIFS & DodecahedronIFS from the 3Da column and got this.
Well after that surprise I turned it on its side and tried another IFS formula called
ColumnsIFS ... I remained steady with the DodecahedronIFS and added reflections to see what might happen.
Again I was very satisfied!
I imagined that this would look like some nasty leftovers that one could find in their refrigerator!
So this morning I decided to try another idea. I used hexigridifs, Menger4 so I could use the 4D rotations, _AbsX ~ not really sure that was a big help, and then decided to see if I could 'make' a room' and use volumetric light to light it up.
The Secret Room:
And by golly, I did! I used a rock photo for the color map and placed the light with positional light.
To understand this idea of 'creating' a floor and walls, I've decided to add more formulas to see what I could get.
The trick is the lighting and Hal Tenny has a great tutorial on the use of Volumetric Lighting here:
Lighting Tutorial by Hal Tenny.
Learning to use this kind of lighting is not for the faint hearted. I've really had a tough time doing it properly.
But using the IFS forumlas with DEcombinate have shown me how to go further into creating some interesting artwork.
Here is the parameters for the Secret Room, if you use them please experiment and change things up.
Mandelbulb3Dv18{
g.....w....o0...w....22...EysGGLFJ9yzyeWCQiRPY.E1ESS0Vz36y11za.h1N3xzorigu05NVzj
XNaNaNaNez1NaNaNaNK..RNaNaNaNavDlPkEEqECa/2........Y.Z90................4/2...wD
...Uz6....k7..../M.0/...........z....2E3......xstmBLuciD/..........G0dkpXm1....c
z.....kD12../..........wz.................................U0.....y1...sD...../..
.z1...kDdfExEw9eov1f8MW2NisvyY4k1nA7LkgDav0vVUyVUvPuqUrggiOpyIA.g9MS9VjDR6HPpQEl
fv12zcvops1xy0C8keIot7iDU.....Yo4.............sD46....sD.2G.....................
.............oAnAt1...sD....zw1.........................................9....k1.
.....Ksulz1.......kzmDBXg.kO.Q5......U5....G....m.c/6c3.kM.F....6/...22.....SFT0
...U.qFG9Cxb2zDX.02.ggfd2/6/p6lzHn69...KvspiH6.E6MLNJ5Ffvz9.a0ypVd5yz0.28.UZoZ2.
.2F.bU9F1.w.eCfYMj5zzC...........EU0.Uhj3/..fjrwdvgmz.WB3skNKgzj............2c..
.02E.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................2CcN/UvNPcvCTVCNq0.yRiiz5n7Uk1f..XR
SzDC43CcN/UvNPcvvuIsUa3.ibhVi9oJV1OK.sSq4uSlT3CcN/UvNPcv6VKsUa3.ibhVinAQV1OK.sSq
4yTIt3CcN/UvNPcv..EsUa3feeWCNqmzIJ36wk8EwyLsUapz................................
E6...A..V2U.....I....o.....OZVrNmZ4N7NoI.IaQ..........................U1C....6U/
4M./...............tzEnAnAnAn2.EOaNaNaNaFznAnAnAnAngzcNaNaNaNavDAnAnAnAnwz1.....
...0./.......60k........S.A.......FE./......Ei3EnAnAnAnAXzHnAnAnAnArz...........
.....................A.....3....9....oINiRKNmF1.a/..............................
.......1Ak.1AkU/46...AnAnAnAnk.EOaNaNaNavz1BnAnAnAnzzMaNaNaNadyD........Uz1.....
................................................................................
................................1....E/...E.....T3YMnV3.p7bN.6bNU61.............
........................4MU/0...aNaNaNaN3.2...............................EhfkIJ
JJJpzIv8AJJJJJxD..........2........wz...........pi0HJJJJJz1.....................
............................................}
{Titel: hexgrid secret door ruins}
Enjoy playing in Mandelbulb 3D!
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