Heck, I never knew what a channel was before.
Never used that aspect of PS or CS as it is now called.
I figured I was doing great using Topaz plugin filters to get what I needed.
Along with Photomatix, Dynamic Photo HDR, and anything else I could get my hands on for processing...well,
Post processing.
I read a tutorial by Christopher O'Donnell on the use of luminosity layers. It is a hard concept to initially grasp but I decided to look up as many tuts as I could.
Obviously it has been around for quite some time. Tony Kuper has a good tutorial also.
I'm not one that will follow a tutorial to the letter. I usually open the program and start experimenting on my own.
Here is the original shot. Shot with a .9 ND filter. f22 at 8 seconds. I shot it at 400 ISO because it was so overcast.
The water appears as I wanted it to, but what could I do to make this 'better'?
I decided to try Topaz. This is what I always go to. Great plugins.
Well, more detail, more contrast, more color. I thought it was pretty darned good.
Then I decided to try some 'luminosity work'.
The Layers look like a mess right? But I started seeing a more true to life version of what I did shoot that day.
The whites are a bit blown in this shot and it was an overcast day. Perhaps if I'd shot in RAW format and converted it, ...it could be better.
Lastly I tried to convert it to Black and White using Topaz BW Effects.
I decided to have a bit of fun and go with a preset I had made on my own.
So there you go. Luminosity. Channels.
Things I had not studied before I joined the Google+ Community called 256SOG or Shades of Grey.
Just goes to show you.
You can always learn more things to try if you want to.
Sounds like Greek to me! You are light years ahead.
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